How to launch a product with a bang

Startups rarely fail because the idea was weak. They fail when the wrong thing gets built, tested on the wrong people, or shipped before anyone checked if it worked. In this Merixstudio live session, UX designer Katarzyna Kaniewska and business analyst Łukasz Arusał — a two-time founder — walk through the real difference between a proof of concept, a prototype, and an MVP, and why confusing the three costs founders time and money. Łukasz breaks down the lesson from his first startup's failure, Kasia explains why testing a prototype on friends tells you nothing, and both cover how to cut scope without gutting the product before launch.

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Hello everyone, this is Merrick Studio with our very first

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LinkedIn live session.

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We are very, very happy to have you here in our

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our very first time with LinkedIn live.

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Platform and we are very happy to have our guests,

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which are Katazuna Kanevska, which is our user

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experience designer with a great proven track record and

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several projects behind her back,

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as well as Wukashi Arusal,

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business analyst, WizD startup founder.

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Guys, how are you? How long do you do?

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We are fine. Ready to start the conversation.

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Okay. Lucas, how are you?

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I can't wait to discuss the

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POCs, MVP and prototyping.

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Okay.

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Thank you for this.

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I think it would be beneficial if you could tell just a few

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words about your proven track record, about your experience,

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projects that you've been working on.

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Kasia, perhaps you could start.

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Sure.

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So as Mike said, I've been working

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and I am still working as a UX designer at Merix

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Studio.

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So

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the projects I am working on are very

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broad and starting from, for example,

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my recent ones, so in tourism industry,

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as well as fintech, as well as ad tech, as well as gaming.

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So, well, sky is the limit.

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Okay. Hukash, my great great teammate.

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How does it look like from your perspective?

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Okay.

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So I'm a senior business analyst here at Marek Studio.

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I'm also a two time founder, two startups.

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One of them unfortunately failed,

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giving me a great and necessary experience to kind of launch

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another one, another product and gain traction effectively.

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Okay, thank you very much.

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Guys, let's start, let's say from

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something that could be considered as a, let's say,

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very initial point of initiating any startup,

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any absolutely new concept in terms of digital,

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terms of design, in terms of functionalities.

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This is I think proof of concept.

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So basically probably the most simple thing that any startup

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founder could potentially perform in order to

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verify his or hers idea.

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So there are different kinds of proof of concepts.

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Quite often as Merrick Studio,

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we are receiving inquiries in regards to let's say more

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technical proof of concepts.

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Can I increase the efficiency of my database?

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Can I speed up the rendering? Can I do this? Can I do that?

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But how does from the product design

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perspective look the aspect of proof of concept in

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the startup world?

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So let me take this one.

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So I've been observing, I would say,

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a proof of concept, for example,

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in one of the projects workshops actually we had.

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So that was a project about

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a very advanced conferencing.

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So this went actually far and beyond what

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Google Classroom allowed us to do.

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So therefore we had to

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try and find out if the

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functionalities that our client envisioned were actually

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doable and if so, if it required a lot of

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extra work.

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So that was one of the proof of concepts.

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So it wasn't exactly what I was responsible for.

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It was still a development work and this is what

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usually happens in my experience.

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So the proof of concept gives us

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the answer is this feasible or not.

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So this is in many cases just one standalone

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functionality that you test in

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meaning try to check if that's going to

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work or not with limited resources and

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usually the limited resources include for example just

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one developer who's checking the feasibility of something.

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So

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that's what I've been experiencing concerning

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the proof of concept.

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Yeah, and what I can add is to

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just what Kasia said is that the main

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proof of concept essentially proves that a certain

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assumption is correct and can be implemented in real

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life using the available technology, right?

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So this is actually the main point of having this

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exercise, building proof of concept, right?

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So in this model of product development,

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we're just leaving those frills like performance, usability,

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or actually everything that this customer facing.

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So those elements are simply not taken into consideration.

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Yes, exactly.

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So however, it gives a lot of actually

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beneficial knowledge to the investors or our clients

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because they learn first of all can we do it or

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not, but also they gain some

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experience by this

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exercise.

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They know, for example, if they have no

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previous experience in cooperation with

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development team, well, that gives them that hands on experience.

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Exactly.

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Guys, just question on the in regards to the proof of

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concept, because when we are building a product or when

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we are building a service,

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there is a let's say a certain group or even widespread of

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groups of potential users.

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And we know that the list of functionalities are quite

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complex and so on.

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Now, the question is, is there for example,

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a risk associated with designing a particular feature

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or particular service that is standalone and that

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perhaps cannot be verified in terms of usability

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because it's just a, you know,

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like an isolated aspect from something that is meant to be

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brought in a bigger product or service.

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Do you think that such risk exists and how

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eventually a stakeholder startup founder could

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potentially avoid it?

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So maybe I will take this one too.

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So in my experience mainly the proof of concept

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is not that much related to the design or the users.

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It's more like checking the limits or

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if something is feasible or not.

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And you can test it by trying to

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confirm that yes you can do it or

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disprove it by you know realizing okay

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there is no point in

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taking so much time into the subject.

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But actually what you are saying is more

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related to the prototype or the MVP actually

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Mike.

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So when we have the ready prototype we can

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follow a certain path, a certain scenario,

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and then test it with the users,

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meaning they start

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we create a scenario, for example,

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from simple logging into the system,

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then performing a task and then let's say logging out.

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So this is a

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full user experience path that we can test.

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And of course, we need the design there and we need the user feedback there as well.

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So, yeah.

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Okay, thank you very much.

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By taking just this quick chance,

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I would like to encourage our audience to ask questions.

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We would like to potentially react to all the

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inquiries coming through your comments.

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So please feel free to share your questions to provide them.

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We'll try to cover as many of them as possible during today's broadcast.

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Anyways, Kasia, thank you very much for putting a little bit of light on the

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proof of concept now.

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So have proof of concept could be potentially,

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correct me if I'm wrong,

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a part of let's say a prototyping aspect.

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So this could be a part of let's say delivering new

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prototype, right?

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Now, what are let's say the good practices of building a

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prototype and what exactly is a prototype and

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what are the purposes of building a prototype in digital

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product development?

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So, you know,

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I'm thinking about the prototype this way.

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People usually like stories, right?

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And when you go, let's say,

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to pitch your product to investors,

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because this is the main purpose of building POC,

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one of the main purposes I would say,

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of building POCs or prototypes is to kind of, you know,

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validate initial hypothesis assumptions and also go and

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pitch the product to investors.

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So you basically tell them a story, your story.

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So to tell it successfully, first of all,

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it needs to be authentic.

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It needs to be something immersive,

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something attention grabbing, these kind of things.

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In my opinion,

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that it's covered.

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We kind of built POCs and prototypes that we've just

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mentioned to gather important feedback,

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to build something that we can show so our investors and our

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users actually have a chance to

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click through it, to have this feeling

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and immersive experience in what the product is like.

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Yeah, So this is an opportunity for people,

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end users, both end users and investors to

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actually experience something that we have envisioned.

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So it goes more into the I would say you can be

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more immersed into the prototype just because it tells

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you a full story.

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So as I mentioned, from start to finish,

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you manage to perform a full task just by

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clicking through a prototype and just to

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maybe shed some light what is the prototype?

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So for example, if I'm creating a prototype,

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then it's not something that is a working software.

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This is more like a representation of how

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something might look like, but also work like.

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So it can be very interactive,

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but it can be very simplistic.

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Depends on what is needed actually.

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Based on the feedback that we gather from the end users,

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we actually improve the prototype, so we iterate.

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So gathering feedback from people

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makes the prototype so much better.

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And I'm sure you are aware that a lot of

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startups, majority of them actually fail.

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And one of the main reasons of the failure is the mismatch

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between the product and the market,

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but also that the users do not like

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it, simply said.

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So well, when we are creating those user testing

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through prototype, we are actually

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maybe minimizing the risk that the product will not be

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perfect on the market and for the users.

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Exactly and you know we use prototypes as Kasia said to

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gather this initial feedback.

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It's great to use it for initial customer demand probing

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and you know it's kind of a it's paving a way to building a great MVP.

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Yes exactly.

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So Ukash, I know you had some sort of the

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prototype in your own startup so maybe you can

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just tell us a little bit about this.

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Sure, of course.

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So you know, as mentioned in the beginning,

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my first startup I co founded,

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actually we failed and we launched an MVP,

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what we called an MVP, but was too big in my opinion.

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Know, one of the main mistakes that we did is we just

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started development.

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After hours, at this time,

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after hours we started developments,

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no user testing on this point, we just take it for granted,

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you know, because

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a little bit of a background here,

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I'm very connected with the EdTech industry.

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So the product was EdTech platform for teachers.

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And I just thought, okay, I would like to use it.

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So perhaps other teachers would like to use it as well.

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But it's not always the case.

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Yeah, we failed in the first startup.

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So I've learned, I gained experience and knowledge.

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I've read about it, you know,

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important it is to actually have this initial user testing

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and validate your ideas.

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So the second attempt with the which is at this point,

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I think it's quite successful.

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We launched MVP, but it all started with the process called

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customer development.

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So interviewing customers, discussing the problem and then

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discussing the solution.

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But in the meantime, we had a process that's called the

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design sprint, which gave us a lot of information.

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We built a clickable prototype and we showed it to users and

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we showed it to investors.

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And thanks to it, I believe,

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thanks to it and all the information that we gathered we managed to

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get funded by Business Angel.

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Perfect.

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And also I would also like to add once we are

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talking about a prototype that it's actually

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in many projects this is the approach we are suggesting

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because it's really relatively cheap

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to create

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comparing to the full development.

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So let's put it this way:

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if I'm creating a prototype and for example I've been

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creating a prototype for an ad tech

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sorry, not EdTech, FinTech client,

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and it took me over three months.

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So that was just the design phase.

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And during that process, the prototype served not only

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to cover all the scenarios,

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of course the main purpose of the prototype was to show

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it to investors and raise money,

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but then it also served as a starting point of the

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discussion what is needed actually within the system

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and what is not.

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So

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this actually opens a discussion.

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If we get from our clients just a functional

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specification, while everyone interprets it

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in their own way, right?

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So you envision

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such or such functionality which is

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based on what other, for example,

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systems or functionalities you are used to.

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But everyone can be used to different things so they can

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understand

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should be the same thing,

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but it turns out in a different way.

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So if we have this prototype or something

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tangible, something solid enough, everyone can see it

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and then discuss what works, what doesn't work.

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And we discuss the details of it,

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not just a vision or a concept.

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So this actually, well, helps a lot in terms of conversation

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about the project and the shape of it.

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Okay, guys, you touched several purposes of

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building a prototype and this was fundraising for sure,

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verifying the available for the market and slightly

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slowly, we've been also touching an aspect in which

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the prototype, let's say clickable prototype,

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imagine it one way or another

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could become a blueprint for a development team.

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So basically prototype which can be used, listen,

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this is the prototype of an application or a service that

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we'd like to build.

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And

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basically a development team consisting of two or four or

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six or eight people could basically develop it.

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Now the question would be,

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do you think that this is possible to achieve all these

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goals with a one prototype?

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So have something to present

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the potential investors, that's the one thing.

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Validate the market to let's say,

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ask survey potential group of users.

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Listen, do you find this attractive and what would you improve within the service?

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And eventually later on to provide it to the engineering

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team and listen, guys, I want to have this developed.

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Do you think that this can all those purposes can be covered

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with one prototype?

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So, you know, building a product is actually a process.

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So I think that we need to,

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as founders, we need to verify our assumptions as

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many times as possible.

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Know, we also can't take every user feedback as

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something that we should implement.

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Also need to, you know,

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take a closer look at this feedback and validate it

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because, you know,

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there'll be people that love our product and those who

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simply don't.

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So

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as you've mentioned,

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in my opinion, there is a call that we can call the

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prototype, but we cannot say that we can

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build it once and it will serve all the purpose, right?

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So it will be used for pitching investors.

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It will be used for development.

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Of course, can be, but there will always be changes because

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it's so initial phase that I can't imagine like how

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lucky you are, you know,

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having this perfect prototype moving it smoothly

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to MVP phase launching without any changes, right?

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Just

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one question, quick one on this.

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So think that this could be, let's say, a process.

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We are building a prototype and this is when we are in a

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conversation with investors and with potential users, this is,

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let's say, a prototype work in progress.

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And so these are those two activities that will need to be

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performed before pushing it to the development team.

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I believe yes, because like the prototype

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can be described as a model of product development,

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you know, focused on answering those how questions.

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So how the application will look like, how it will be made,

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you know, what technology we can use,

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how the users will interact with it.

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And by validating it, those assumptions,

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because these all are hypotheses and assumptions,

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we kind of change it a little bit, modify it and, you know,

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discussing with development teams, discussing with

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investors, brainstorming internally with

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cofounders, pushing it forward.

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Right?

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So I would I I think I have a bit of a different angle here.

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So

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how to put it simply?

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Okay.

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So if

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I'm creating a prototype that is aimed at user

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testing, it's a totally

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different prototype than the one I am creating where the

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goal is, you know, to help the developers develop the app

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or system or

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the project.

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Yeah? So what I mean by that?

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So for example, if I go with the user testing,

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as I said, I usually cover just the happy path,

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meaning you agree, we agree together with the

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client what has to be achieved, what do we want to test.

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So let's say I have a booking platform and I want to

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book a stay, a holiday,

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my holidays, right?

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So my main goal here is to do the booking.

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So I do it interactively enough so that the user

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thinks it's the actual thing, right?

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But at the same time, I do not cover the edge cases.

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I do not cover the possible errors in the system.

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I don't cover most of the cases, I would say,

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by that interactive prototype that is

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actually for user testing.

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Why? Because there is no need, actually.

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We don't want to check every possible

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scenario because the whole system

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will test that.

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So there is an extra work that is not needed at that point.

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We want to check different things.

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However, if I'm working hand in hand with

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developers, they actually require from me different

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states, right?

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So different statuses of the system.

22:52 → 22:55

So how the system behaves in such or such

22:55 → 22:56

situation.

22:56 → 23:01

So this way I create some extra

23:02 → 23:06

pieces of prototype just so they know how the

23:06 → 23:09

behavior of the system should be reflected.

23:09 → 23:13

So I would say there are two different things.

23:13 → 23:17

Of course, the developers can use the interactive

23:17 → 23:20

prototype as a starting point.

23:20 → 23:23

And sometimes our clients come to us with the prototype.

23:23 → 23:25

And this is really cool actually,

23:25 → 23:29

because we know what we are talking about,

23:29 → 23:33

We know how they envisioned it.

23:33 → 23:37

There is also an extreme case in that

23:37 → 23:39

scenario, I would say.

23:39 → 23:42

So when the client covers every single

23:42 → 23:45

possible case, and the risk of that

23:45 → 23:50

being we go with them to the workshops and

23:50 → 23:52

we say, okay, this is perfect.

23:52 → 23:55

However, with the limited resources,

23:55 → 23:58

there is no way we can implement it.

23:58 → 24:01

So we need to cut a lot of functionalities.

24:01 → 24:04

And then the prototype, you know,

24:04 → 24:07

without some functionalities looks empty,

24:07 → 24:11

and the client is actually very used to how it looked

24:11 → 24:14

like as a full working product.

24:14 → 24:18

So that can be actually painful and we experienced this a

24:18 → 24:22

couple of times that well they actually envisioned it.

24:22 → 24:25

They drew this so

24:25 → 24:28

they treat it as an almost

24:28 → 24:32

finished product and then we just come to them and say

24:32 → 24:34

oh is this a must have?

24:34 → 24:38

So for the tough discussion

24:38 → 24:42

usually taking place during our product design workshops we say

24:42 → 24:45

together, not really, right?

24:45 → 24:47

So this is a very nice to have,

24:47 → 24:49

but not a must have.

24:49 → 24:53

And I'm smoothly, I guess, moving to the MVP approach,

24:54 → 24:58

which is also connected with hard decisions,

24:58 → 25:02

so cutting a lot of things out of the scope.

25:03 → 25:06

Guys, and this was the question that I wanted to address,

25:06 → 25:09

and especially I wanted to address to Rukash because I

25:09 → 25:14

know that you have your lesson learned in the ad tech world.

25:14 → 25:18

So the question would be how to

25:18 → 25:21

avoid going beyond MVP,

25:21 → 25:25

beyond the minimum viable product at the beginning

25:25 → 25:28

of, let's say, the design process and while, let's say,

25:28 → 25:29

releasing the product?

25:29 → 25:33

How to avoid involving too much of your resources,

25:33 → 25:37

of your manpower, of your funds beyond something that isn't

25:37 → 25:40

feasible at the moment for the market?

25:40 → 25:41

So

25:42 → 25:46

one important thing while building an MVP is to really

25:46 → 25:50

focus on those things that are highest priority,

25:50 → 25:53

not very important, but top priority, right, in the project.

25:53 → 25:56

So we need to pick feature or two,

25:56 → 25:58

but it all also depends on the project, right,

25:58 → 26:02

because sometimes it's not so easy and sometimes we are

26:02 → 26:06

even not able to build an MVP because

26:06 → 26:09

it's required to build full product to be competitive in

26:09 → 26:10

the market, right?

26:10 → 26:14

So it's not always like we go strictly

26:14 → 26:18

the path like POC, prototype, then MVP.

26:18 → 26:21

Sometimes we just need to build a product.

26:21 → 26:22

It's how it is. Right?

26:22 → 26:26

But answering your question, so too many times today and I

26:26 → 26:29

made this mistake as I said myself,

26:29 → 26:32

too many times these days we see MVPs release that are

26:32 → 26:36

released to market that they just try to do too much,

26:36 → 26:41

you know, they try to do too much at once and they do it all poorly.

26:41 → 26:45

And the very essential thing I think is that

26:45 → 26:46

the

26:47 → 26:51

purpose of MVP is to release it quick as quickly as possible.

26:51 → 26:55

But by this word quickly,

26:55 → 26:59

I don't mean reduction in time. I don't mean the reduction.

26:59 → 27:04

I mean actually reduction in the feature set and not the quality.

27:04 → 27:05

So

27:06 → 27:08

I don't know if it's answering your question,

27:08 → 27:12

but more or less I think MPP is, know,

27:12 → 27:16

at the first sight it's pretty easy to understand the concept.

27:16 → 27:19

We need to release something quickly, fast,

27:19 → 27:24

and something that we can validate later

27:24 → 27:27

on, finding our product market fit.

27:27 → 27:30

But it's not so easy in real life to just cut the scope

27:30 → 27:33

because the first time founders really have this tendency to

27:33 → 27:35

love the product so much,

27:35 → 27:37

they're obsessed with the product.

27:37 → 27:39

And the second time founders,

27:40 → 27:43

very often, they are focusing on other things like distribution

27:43 → 27:45

and this kind of matters.

27:45 → 27:48

So so, yeah, we need to have it in mind.

27:48 → 27:49

Okay, guys.

27:49 → 27:51

And what do you think

27:52 → 27:56

about the situation that we are actually dealing with every day?

27:56 → 27:59

I mean, we are approached by people who

27:59 → 28:01

are, let's say, specialists in their industries.

28:01 → 28:02

Right?

28:02 → 28:04

Generally, for example,

28:04 → 28:07

bread and butter of a company that we're working for is

28:07 → 28:09

custom software development.

28:09 → 28:13

Now we are approached by representatives of variety of

28:13 → 28:14

industries, right?

28:14 → 28:16

And how a person that is,

28:16 → 28:20

let's say more project oriented, but didn't spend,

28:20 → 28:23

let's say eight or twelve years only in FinTech or EdTech

28:23 → 28:26

or let's say any other industry,

28:26 → 28:30

just one single industry, how such person can potentially

28:30 → 28:34

support building the MVP, eliminating

28:34 → 28:37

unnecessary work features and so on,

28:37 → 28:41

and support decision making process of such a stakeholder.

28:41 → 28:43

So let me take this one.

28:43 → 28:48

So this is something we are working on during the

28:48 → 28:50

project design workshops.

28:50 → 28:53

I'm not a specialist in every single domain that I've

28:53 → 28:56

been working on in terms of design.

28:56 → 29:00

So this is normal I would say.

29:00 → 29:04

However, what we do and what supports us are the tools we have.

29:04 → 29:09

So we try to empathize

29:09 → 29:13

with the users as well as with the clients.

29:13 → 29:17

So one of the tools that is very broadly used by

29:17 → 29:19

us is creating the personas.

29:19 → 29:23

I'm sure everyone heard about this and think it's

29:23 → 29:25

a useful tool.

29:25 → 29:27

I hope so at least.

29:27 → 29:30

So by creating personas,

29:33 → 29:36

we get into end users' shoes.

29:36 → 29:40

So we understand what are the pain points of people who will

29:40 → 29:42

be the end users of

29:43 → 29:44

the solution.

29:44 → 29:47

What we also do and how we assist our

29:47 → 29:51

clients is trying to understand the

29:51 → 29:53

business model as well.

29:53 → 29:54

So

29:55 → 29:57

we don't have to be a specialist in every domain to

29:57 → 30:01

understand that some business models are more risky than

30:01 → 30:05

others, and we know this by experience

30:05 → 30:07

with the previous clients for example,

30:07 → 30:11

or as Wukash's first hand experience

30:11 → 30:14

as well is taken into account.

30:14 → 30:18

So another tool

30:19 → 30:23

that we sometimes are using is in

30:23 → 30:25

shaping the MVP.

30:25 → 30:29

What is important and what is not is, for example,

30:29 → 30:33

creating a matrix for our

30:33 → 30:36

users and comparing the functionalities.

30:36 → 30:38

What I mean by that is

30:39 → 30:43

we select, let's say, the core functionality,

30:43 → 30:48

the one that is crucial to the existence

30:48 → 30:51

of the system and gives the most value.

30:51 → 30:53

So by

30:54 → 30:57

comparing this one functionality with other

30:57 → 31:00

functionalities in terms of business value,

31:00 → 31:02

as well as, for example,

31:02 → 31:05

the complexity of creating it,

31:05 → 31:08

it's so much easier for our clients to make

31:08 → 31:09

the tough decisions.

31:09 → 31:12

So I like this, let's say I like

31:12 → 31:16

this functionality, but it's going to take twice as much

31:16 → 31:21

time as the functionality that is maybe good

31:21 → 31:25

enough for the very first version of the product.

31:25 → 31:27

And just one more thing.

31:28 → 31:31

As I said, we create the personas, right?

31:31 → 31:34

So sometimes it's better to actually

31:34 → 31:39

focus on your either primary persona being

31:39 → 31:42

a group of users that is the most

31:43 → 31:46

numerous, or the most important to you,

31:46 → 31:49

or giving you the most revenue, right?

31:49 → 31:51

So keeping that in mind,

31:52 → 31:56

it's easier to assist in that sort of tough

31:56 → 31:57

decisions.

31:57 → 32:01

And even if you don't know exactly

32:02 → 32:06

every single detail about a domain

32:07 → 32:09

that this project is about.

32:09 → 32:11

Okay.

32:12 → 32:14

Orkaz, anything to add?

32:15 → 32:17

Oh, I've been talking too much.

32:17 → 32:21

Okay, I think we've covered the basics.

32:23 → 32:25

Okay then, and

32:26 → 32:31

I will sorry, I will add one more thing and this is I

32:31 → 32:33

suppose a good piece of advice.

32:33 → 32:36

So we talked previously,

32:37 → 32:41

well, internally that it's great when people come

32:41 → 32:46

to us with a prototype because it gave

32:46 → 32:50

well, they have made a lot of effort for them

32:51 → 32:53

to create something.

32:53 → 32:58

So this is also something that the

32:58 → 33:02

investors are interested in because they understand you

33:02 → 33:05

have made a lot of effort to make this work, right?

33:05 → 33:07

Maybe you haven't developed it yet,

33:07 → 33:11

but still you have spent hours and hours on thinking

33:11 → 33:13

how this would work.

33:13 → 33:15

So this shows your persistence.

33:16 → 33:20

Testing the prototypes or the well,

33:20 → 33:23

your idea is actually a great

33:24 → 33:25

is a great

33:26 → 33:28

opportunity.

33:28 → 33:31

But this piece of advice I told you about.

33:31 → 33:35

So I would encourage everyone to actually maybe test

33:35 → 33:39

this this idea of yours maybe with not your

33:39 → 33:44

closest friends, because the thing is they like you, okay?

33:44 → 33:46

They don't want to disappoint you.

33:46 → 33:49

So if you test something with them,

33:49 → 33:53

I can almost ninety nine percent of cases,

33:53 → 33:56

they will say it's perfect.

33:56 → 34:01

And you want someone who is objective, right?

34:01 → 34:03

Maybe be difficult to,

34:04 → 34:08

let's say, look at your product, look at your design,

34:08 → 34:12

look at your concept in cold blood almost literally.

34:12 → 34:13

Exactly.

34:13 → 34:16

Because, you know, in the future when you develop it,

34:18 → 34:21

this is not just going to be your friends who just,

34:21 → 34:23

you know, say, oh, great job.

34:23 → 34:24

You've done so well.

34:24 → 34:26

It's going to be a lot of users,

34:26 → 34:29

and they might be demanding because if they are paying for

34:29 → 34:31

something, why shouldn't they?

34:31 → 34:35

Right? They They have some expectations.

34:35 → 34:38

So if you, well, test it with more

34:38 → 34:41

realistic, I would say, group of people,

34:41 → 34:44

it also gives you more valuable feedback.

34:45 → 34:48

Okay then. Thank you very much for this.

34:48 → 34:52

Guys, we have a little bit of questions

34:52 → 34:56

and answers section.

34:56 → 34:57

And there is Mr.

34:57 → 34:59

Andriy Bezugli

34:59 → 35:04

asking us about the expected duration of the of the

35:05 → 35:07

design sprint.

35:07 → 35:09

He's also asking about our pricing.

35:09 → 35:13

I would be glad to schedule a call with him and to discuss it further.

35:13 → 35:14

But, Katarzyna,

35:14 → 35:18

if you could tell put a little bit of light on the concept of

35:18 → 35:19

the design screen,

35:19 → 35:23

on the expected duration and everything around it.

35:23 → 35:27

I'm not sure about everything, but

35:27 → 35:28

okay.

35:28 → 35:31

So it usually takes a week.

35:31 → 35:36

And this is like a development of product

35:36 → 35:38

in one week.

35:38 → 35:41

So it's very short, and each day focuses on

35:41 → 35:44

different activity first empathizing with the

35:44 → 35:48

users, understanding what has to be done.

35:48 → 35:51

Then also there is a prototyping phase and

35:51 → 35:55

validating the ideas with the users, right?

35:55 → 35:58

So for example, if you want to

35:59 → 36:02

test the idea with the end users,

36:02 → 36:05

it's actually perfect to

36:06 → 36:09

if we go to the client

36:09 → 36:13

and test it in their natural environment because,

36:13 → 36:17

well, that's how people are going to use the

36:18 → 36:20

software, etc.

36:20 → 36:24

So this is like a whole

36:26 → 36:29

process of creating from idea to

36:29 → 36:33

some testing and feedback in just one week.

36:33 → 36:35

What I can add to this,

36:35 → 36:39

because I have a great experience with design sprints,

36:39 → 36:43

I just love them, and I always recommend founders,

36:43 → 36:46

if you are in this initial stage, idea stage,

36:46 → 36:48

you have this idea, this can be,

36:48 → 36:50

it's worth exploring maybe you think.

36:50 → 36:54

So I always recommend to start with the customer

36:54 → 36:57

development by Steve Blank.

36:57 → 37:01

First initial interviews with customers about the problem,

37:01 → 37:03

leave the solution part for later on,

37:03 → 37:07

and then just kind of stop in the middle after those first

37:07 → 37:10

initial interviews and do the design sprint.

37:10 → 37:11

It's a great exercise.

37:11 → 37:14

It will give you so much insights.

37:14 → 37:16

You have those

37:17 → 37:20

screens or wireframes or even clickable

37:20 → 37:22

prototype after the workshop.

37:22 → 37:26

It depends how you approach this because

37:26 → 37:28

there are many ways, right?

37:28 → 37:31

But totally recommend design sprint and then carrying on

37:31 → 37:33

with the customer development.

37:33 → 37:37

In my opinion, it's a perfect start for every idea

37:38 → 37:40

that you want to turn into a real product.

37:40 → 37:43

Okay. Thank you very much for that.

37:43 → 37:47

Guys, I think absolutely atomic question coming

37:47 → 37:49

from Berota Vytorak.

37:50 → 37:53

Our teammate, we're not hiding that fact,

37:53 → 37:57

she is asking about the eventual necessity of

37:57 → 38:01

going through all three steps that we

38:01 → 38:02

covered today.

38:02 → 38:06

So basically, proof of concept, prototype and MVP.

38:06 → 38:08

Do you think that every project,

38:08 → 38:12

every initiative requires demands basically

38:12 → 38:16

going through all three of those processes?

38:16 → 38:19

No, the simple answer

38:20 → 38:22

is no, of course not.

38:22 → 38:25

It all depends on stage of the product

38:25 → 38:28

development, what you want to achieve,

38:29 → 38:32

the markets, so many different factors.

38:32 → 38:35

But the short answer is really you don't need to go through

38:35 → 38:39

everything POC, then prototype, then MPP.

38:39 → 38:44

Sometimes you even I think you sometimes are not required to

38:44 → 38:45

do any of that.

38:45 → 38:49

You just can build a product if you want. It's possible.

38:49 → 38:52

However, highly unlikely.

38:53 → 38:58

Just one thing to add about the three stages.

38:58 → 39:02

It's not a continuum. We mix them. We mix them a lot.

39:02 → 39:03

So,

39:04 → 39:07

well, for example, maybe we did not highlight it enough,

39:07 → 39:09

but the proof of concept

39:10 → 39:14

idea is mainly used for for example technology or

39:14 → 39:17

solutions that are new, right?

39:17 → 39:21

So if you want to test the limits, test the feasibility,

39:21 → 39:23

then go for proof of concept.

39:23 → 39:26

But if you want a new, I don't know,

39:26 → 39:30

mailing solution, you know that there are like

39:30 → 39:33

thousands of them already existing.

39:33 → 39:36

You don't need to test if it's possible to do it.

39:36 → 39:40

You know it. So the same with prototype.

39:40 → 39:43

We can actually skip this space and use the

39:43 → 39:45

prototyping

39:47 → 39:51

technique while creating the MVP.

39:51 → 39:53

So it's well, no.

39:53 → 39:55

Short answer being still no,

39:55 → 39:59

we don't need all three of them as a continuum.

39:59 → 40:03

Yeah, and what I can add to this is even after, let's say,

40:03 → 40:07

after you launch your MVP, you're already in the market, right?

40:08 → 40:11

You can still have design sprints regarding the new

40:11 → 40:14

features that you want to introduce and show your clients.

40:14 → 40:15

It's not like it's finished.

40:15 → 40:18

It's finished right at this point and you just build something.

40:18 → 40:22

You can use prototyping, can use POC,

40:22 → 40:25

you can use design sprint or other workshops just to try to

40:25 → 40:29

validate every single feature if you want.

40:29 → 40:32

Sure, thank you very much guys.

40:33 → 40:37

I wanted to put a little bit of light on our

40:37 → 40:39

today's conversation.

40:39 → 40:43

First of all, I hope that our audience enjoyed

40:43 → 40:47

or took at least some takeaways from today's session.

40:47 → 40:51

We are not hiding the fact that today's session,

40:51 → 40:56

today LinkedIn Live, Merix Studio Live is a proof of concept.

40:56 → 41:00

Basically, and gentlemen, we are trying out a new way of

41:00 → 41:02

communicating with you, sharing knowledge,

41:02 → 41:05

something that we really, really love to do.

41:05 → 41:09

If you have any ideas in regards to what

41:09 → 41:12

kind of aspects, what kind of topics we could

41:12 → 41:17

potentially cover in upcoming sessions,

41:17 → 41:18

please let us know.

41:18 → 41:21

Currently they are not on regular basis.

41:21 → 41:23

We will be doing them quite ad hoc, but we really,

41:23 → 41:28

really hope that at some point we will be doing them quite frequently.

41:28 → 41:30

So if you have any ideas,

41:30 → 41:32

any questions related to the product design,

41:32 → 41:36

user experience, as well as other aspects of basically

41:36 → 41:38

agile project management,

41:39 → 41:42

service design, software engineering, front end,

41:42 → 41:46

back end, and basically developing mobile as well as

41:46 → 41:50

web products and services, please let us know.

41:50 → 41:52

We would be glad to hear it from you.

41:52 → 41:56

We are happy to cover those questions and the tougher questions,

41:56 → 41:59

more difficult questions are always more attractive and we

41:59 → 42:03

will receive them with gratitude basically.

42:03 → 42:04

Guys,

42:05 → 42:08

thank you very much for your time.

42:08 → 42:12

Thank you very much for sharing this knowledge together with us.

42:13 → 42:17

I hope that we will have a chance to

42:17 → 42:21

see you with you soon, and I hope that our audience,

42:21 → 42:24

you know, enjoy it as much as we did.

42:24 → 42:27

We hope so too and thank you very much.

42:27 → 42:30

Thank you very much guys. Take care.

42:30 → 42:32

Thank you, LinkedIn family. Have a great day.

42:32 → 42:37

US East Coast is probably showing up at the office while

42:37 → 42:39

Europe is looking to the watches,

42:39 → 42:41

thinking about leaving the offices.

42:41 → 42:44

Anyways, have a great day. Thank you. See you soon. Bye.

42:44 → 42:46

See you. Bye.

42:46 → 42:47

Bye bye.

Let's connect and build together