How to launch a product with a bang
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Hello everyone, this is Merrick Studio with our very first
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LinkedIn live session.
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We are very, very happy to have you here in our
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our very first time with LinkedIn live.
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Platform and we are very happy to have our guests,
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which are Katazuna Kanevska, which is our user
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experience designer with a great proven track record and
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several projects behind her back,
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as well as Wukashi Arusal,
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business analyst, WizD startup founder.
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Guys, how are you? How long do you do?
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We are fine. Ready to start the conversation.
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Okay. Lucas, how are you?
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I can't wait to discuss the
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POCs, MVP and prototyping.
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Okay.
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Thank you for this.
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I think it would be beneficial if you could tell just a few
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words about your proven track record, about your experience,
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projects that you've been working on.
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Kasia, perhaps you could start.
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Sure.
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So as Mike said, I've been working
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and I am still working as a UX designer at Merix
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Studio.
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So
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the projects I am working on are very
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broad and starting from, for example,
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my recent ones, so in tourism industry,
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as well as fintech, as well as ad tech, as well as gaming.
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So, well, sky is the limit.
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Okay. Hukash, my great great teammate.
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How does it look like from your perspective?
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Okay.
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So I'm a senior business analyst here at Marek Studio.
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I'm also a two time founder, two startups.
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One of them unfortunately failed,
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giving me a great and necessary experience to kind of launch
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another one, another product and gain traction effectively.
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Okay, thank you very much.
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Guys, let's start, let's say from
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something that could be considered as a, let's say,
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very initial point of initiating any startup,
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any absolutely new concept in terms of digital,
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terms of design, in terms of functionalities.
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This is I think proof of concept.
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So basically probably the most simple thing that any startup
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founder could potentially perform in order to
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verify his or hers idea.
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So there are different kinds of proof of concepts.
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Quite often as Merrick Studio,
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we are receiving inquiries in regards to let's say more
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technical proof of concepts.
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Can I increase the efficiency of my database?
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Can I speed up the rendering? Can I do this? Can I do that?
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But how does from the product design
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perspective look the aspect of proof of concept in
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the startup world?
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So let me take this one.
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So I've been observing, I would say,
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a proof of concept, for example,
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in one of the projects workshops actually we had.
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So that was a project about
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a very advanced conferencing.
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So this went actually far and beyond what
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Google Classroom allowed us to do.
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So therefore we had to
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try and find out if the
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functionalities that our client envisioned were actually
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doable and if so, if it required a lot of
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extra work.
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So that was one of the proof of concepts.
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So it wasn't exactly what I was responsible for.
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It was still a development work and this is what
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usually happens in my experience.
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So the proof of concept gives us
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the answer is this feasible or not.
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So this is in many cases just one standalone
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functionality that you test in
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meaning try to check if that's going to
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work or not with limited resources and
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usually the limited resources include for example just
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one developer who's checking the feasibility of something.
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So
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that's what I've been experiencing concerning
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the proof of concept.
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Yeah, and what I can add is to
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just what Kasia said is that the main
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proof of concept essentially proves that a certain
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assumption is correct and can be implemented in real
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life using the available technology, right?
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So this is actually the main point of having this
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exercise, building proof of concept, right?
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So in this model of product development,
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we're just leaving those frills like performance, usability,
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or actually everything that this customer facing.
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So those elements are simply not taken into consideration.
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Yes, exactly.
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So however, it gives a lot of actually
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beneficial knowledge to the investors or our clients
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because they learn first of all can we do it or
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not, but also they gain some
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experience by this
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exercise.
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They know, for example, if they have no
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previous experience in cooperation with
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development team, well, that gives them that hands on experience.
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Exactly.
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Guys, just question on the in regards to the proof of
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concept, because when we are building a product or when
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we are building a service,
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there is a let's say a certain group or even widespread of
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groups of potential users.
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And we know that the list of functionalities are quite
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complex and so on.
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Now, the question is, is there for example,
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a risk associated with designing a particular feature
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or particular service that is standalone and that
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perhaps cannot be verified in terms of usability
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because it's just a, you know,
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like an isolated aspect from something that is meant to be
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brought in a bigger product or service.
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Do you think that such risk exists and how
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eventually a stakeholder startup founder could
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potentially avoid it?
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So maybe I will take this one too.
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So in my experience mainly the proof of concept
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is not that much related to the design or the users.
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It's more like checking the limits or
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if something is feasible or not.
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And you can test it by trying to
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confirm that yes you can do it or
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disprove it by you know realizing okay
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there is no point in
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taking so much time into the subject.
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But actually what you are saying is more
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related to the prototype or the MVP actually
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Mike.
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So when we have the ready prototype we can
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follow a certain path, a certain scenario,
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and then test it with the users,
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meaning they start
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we create a scenario, for example,
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from simple logging into the system,
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then performing a task and then let's say logging out.
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So this is a
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full user experience path that we can test.
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And of course, we need the design there and we need the user feedback there as well.
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So, yeah.
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Okay, thank you very much.
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By taking just this quick chance,
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I would like to encourage our audience to ask questions.
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We would like to potentially react to all the
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inquiries coming through your comments.
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So please feel free to share your questions to provide them.
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We'll try to cover as many of them as possible during today's broadcast.
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Anyways, Kasia, thank you very much for putting a little bit of light on the
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proof of concept now.
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So have proof of concept could be potentially,
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correct me if I'm wrong,
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a part of let's say a prototyping aspect.
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So this could be a part of let's say delivering new
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prototype, right?
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Now, what are let's say the good practices of building a
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prototype and what exactly is a prototype and
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what are the purposes of building a prototype in digital
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product development?
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So, you know,
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I'm thinking about the prototype this way.
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People usually like stories, right?
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And when you go, let's say,
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to pitch your product to investors,
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because this is the main purpose of building POC,
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one of the main purposes I would say,
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of building POCs or prototypes is to kind of, you know,
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validate initial hypothesis assumptions and also go and
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pitch the product to investors.
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So you basically tell them a story, your story.
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So to tell it successfully, first of all,
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it needs to be authentic.
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It needs to be something immersive,
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something attention grabbing, these kind of things.
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In my opinion,
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that it's covered.
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We kind of built POCs and prototypes that we've just
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mentioned to gather important feedback,
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to build something that we can show so our investors and our
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users actually have a chance to
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click through it, to have this feeling
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and immersive experience in what the product is like.
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Yeah, So this is an opportunity for people,
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end users, both end users and investors to
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actually experience something that we have envisioned.
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So it goes more into the I would say you can be
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more immersed into the prototype just because it tells
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you a full story.
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So as I mentioned, from start to finish,
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you manage to perform a full task just by
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clicking through a prototype and just to
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maybe shed some light what is the prototype?
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So for example, if I'm creating a prototype,
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then it's not something that is a working software.
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This is more like a representation of how
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something might look like, but also work like.
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So it can be very interactive,
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but it can be very simplistic.
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Depends on what is needed actually.
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Based on the feedback that we gather from the end users,
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we actually improve the prototype, so we iterate.
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So gathering feedback from people
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makes the prototype so much better.
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And I'm sure you are aware that a lot of
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startups, majority of them actually fail.
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And one of the main reasons of the failure is the mismatch
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between the product and the market,
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but also that the users do not like
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it, simply said.
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So well, when we are creating those user testing
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through prototype, we are actually
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maybe minimizing the risk that the product will not be
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perfect on the market and for the users.
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Exactly and you know we use prototypes as Kasia said to
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gather this initial feedback.
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It's great to use it for initial customer demand probing
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and you know it's kind of a it's paving a way to building a great MVP.
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Yes exactly.
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So Ukash, I know you had some sort of the
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prototype in your own startup so maybe you can
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just tell us a little bit about this.
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Sure, of course.
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So you know, as mentioned in the beginning,
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my first startup I co founded,
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actually we failed and we launched an MVP,
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what we called an MVP, but was too big in my opinion.
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Know, one of the main mistakes that we did is we just
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started development.
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After hours, at this time,
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after hours we started developments,
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no user testing on this point, we just take it for granted,
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you know, because
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a little bit of a background here,
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I'm very connected with the EdTech industry.
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So the product was EdTech platform for teachers.
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And I just thought, okay, I would like to use it.
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So perhaps other teachers would like to use it as well.
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But it's not always the case.
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Yeah, we failed in the first startup.
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So I've learned, I gained experience and knowledge.
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I've read about it, you know,
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important it is to actually have this initial user testing
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and validate your ideas.
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So the second attempt with the which is at this point,
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I think it's quite successful.
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We launched MVP, but it all started with the process called
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customer development.
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So interviewing customers, discussing the problem and then
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discussing the solution.
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But in the meantime, we had a process that's called the
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design sprint, which gave us a lot of information.
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We built a clickable prototype and we showed it to users and
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we showed it to investors.
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And thanks to it, I believe,
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thanks to it and all the information that we gathered we managed to
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get funded by Business Angel.
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Perfect.
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And also I would also like to add once we are
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talking about a prototype that it's actually
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in many projects this is the approach we are suggesting
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because it's really relatively cheap
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to create
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comparing to the full development.
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So let's put it this way:
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if I'm creating a prototype and for example I've been
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creating a prototype for an ad tech
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sorry, not EdTech, FinTech client,
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and it took me over three months.
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So that was just the design phase.
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And during that process, the prototype served not only
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to cover all the scenarios,
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of course the main purpose of the prototype was to show
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it to investors and raise money,
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but then it also served as a starting point of the
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discussion what is needed actually within the system
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and what is not.
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So
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this actually opens a discussion.
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If we get from our clients just a functional
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specification, while everyone interprets it
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in their own way, right?
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So you envision
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such or such functionality which is
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based on what other, for example,
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systems or functionalities you are used to.
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But everyone can be used to different things so they can
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understand
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should be the same thing,
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but it turns out in a different way.
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So if we have this prototype or something
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tangible, something solid enough, everyone can see it
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and then discuss what works, what doesn't work.
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And we discuss the details of it,
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not just a vision or a concept.
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So this actually, well, helps a lot in terms of conversation
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about the project and the shape of it.
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Okay, guys, you touched several purposes of
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building a prototype and this was fundraising for sure,
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verifying the available for the market and slightly
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slowly, we've been also touching an aspect in which
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the prototype, let's say clickable prototype,
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imagine it one way or another
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could become a blueprint for a development team.
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So basically prototype which can be used, listen,
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this is the prototype of an application or a service that
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we'd like to build.
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And
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basically a development team consisting of two or four or
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six or eight people could basically develop it.
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Now the question would be,
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do you think that this is possible to achieve all these
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goals with a one prototype?
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So have something to present
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the potential investors, that's the one thing.
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Validate the market to let's say,
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ask survey potential group of users.
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Listen, do you find this attractive and what would you improve within the service?
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And eventually later on to provide it to the engineering
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team and listen, guys, I want to have this developed.
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Do you think that this can all those purposes can be covered
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with one prototype?
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So, you know, building a product is actually a process.
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So I think that we need to,
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as founders, we need to verify our assumptions as
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many times as possible.
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Know, we also can't take every user feedback as
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something that we should implement.
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Also need to, you know,
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take a closer look at this feedback and validate it
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because, you know,
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there'll be people that love our product and those who
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simply don't.
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So
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as you've mentioned,
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in my opinion, there is a call that we can call the
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prototype, but we cannot say that we can
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build it once and it will serve all the purpose, right?
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So it will be used for pitching investors.
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It will be used for development.
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Of course, can be, but there will always be changes because
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it's so initial phase that I can't imagine like how
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lucky you are, you know,
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having this perfect prototype moving it smoothly
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to MVP phase launching without any changes, right?
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Just
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one question, quick one on this.
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So think that this could be, let's say, a process.
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We are building a prototype and this is when we are in a
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conversation with investors and with potential users, this is,
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let's say, a prototype work in progress.
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And so these are those two activities that will need to be
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performed before pushing it to the development team.
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I believe yes, because like the prototype
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can be described as a model of product development,
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you know, focused on answering those how questions.
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So how the application will look like, how it will be made,
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you know, what technology we can use,
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how the users will interact with it.
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And by validating it, those assumptions,
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because these all are hypotheses and assumptions,
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we kind of change it a little bit, modify it and, you know,
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discussing with development teams, discussing with
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investors, brainstorming internally with
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cofounders, pushing it forward.
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Right?
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So I would I I think I have a bit of a different angle here.
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So
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how to put it simply?
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Okay.
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So if
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I'm creating a prototype that is aimed at user
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testing, it's a totally
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different prototype than the one I am creating where the
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goal is, you know, to help the developers develop the app
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or system or
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the project.
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Yeah? So what I mean by that?
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So for example, if I go with the user testing,
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as I said, I usually cover just the happy path,
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meaning you agree, we agree together with the
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client what has to be achieved, what do we want to test.
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So let's say I have a booking platform and I want to
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book a stay, a holiday,
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my holidays, right?
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So my main goal here is to do the booking.
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So I do it interactively enough so that the user
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thinks it's the actual thing, right?
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But at the same time, I do not cover the edge cases.
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I do not cover the possible errors in the system.
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I don't cover most of the cases, I would say,
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by that interactive prototype that is
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actually for user testing.
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Why? Because there is no need, actually.
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We don't want to check every possible
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scenario because the whole system
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will test that.
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So there is an extra work that is not needed at that point.
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We want to check different things.
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However, if I'm working hand in hand with
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developers, they actually require from me different
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states, right?
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So different statuses of the system.
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So how the system behaves in such or such
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situation.
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So this way I create some extra
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pieces of prototype just so they know how the
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behavior of the system should be reflected.
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So I would say there are two different things.
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Of course, the developers can use the interactive
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prototype as a starting point.
23:20 → 23:23
And sometimes our clients come to us with the prototype.
23:23 → 23:25
And this is really cool actually,
23:25 → 23:29
because we know what we are talking about,
23:29 → 23:33
We know how they envisioned it.
23:33 → 23:37
There is also an extreme case in that
23:37 → 23:39
scenario, I would say.
23:39 → 23:42
So when the client covers every single
23:42 → 23:45
possible case, and the risk of that
23:45 → 23:50
being we go with them to the workshops and
23:50 → 23:52
we say, okay, this is perfect.
23:52 → 23:55
However, with the limited resources,
23:55 → 23:58
there is no way we can implement it.
23:58 → 24:01
So we need to cut a lot of functionalities.
24:01 → 24:04
And then the prototype, you know,
24:04 → 24:07
without some functionalities looks empty,
24:07 → 24:11
and the client is actually very used to how it looked
24:11 → 24:14
like as a full working product.
24:14 → 24:18
So that can be actually painful and we experienced this a
24:18 → 24:22
couple of times that well they actually envisioned it.
24:22 → 24:25
They drew this so
24:25 → 24:28
they treat it as an almost
24:28 → 24:32
finished product and then we just come to them and say
24:32 → 24:34
oh is this a must have?
24:34 → 24:38
So for the tough discussion
24:38 → 24:42
usually taking place during our product design workshops we say
24:42 → 24:45
together, not really, right?
24:45 → 24:47
So this is a very nice to have,
24:47 → 24:49
but not a must have.
24:49 → 24:53
And I'm smoothly, I guess, moving to the MVP approach,
24:54 → 24:58
which is also connected with hard decisions,
24:58 → 25:02
so cutting a lot of things out of the scope.
25:03 → 25:06
Guys, and this was the question that I wanted to address,
25:06 → 25:09
and especially I wanted to address to Rukash because I
25:09 → 25:14
know that you have your lesson learned in the ad tech world.
25:14 → 25:18
So the question would be how to
25:18 → 25:21
avoid going beyond MVP,
25:21 → 25:25
beyond the minimum viable product at the beginning
25:25 → 25:28
of, let's say, the design process and while, let's say,
25:28 → 25:29
releasing the product?
25:29 → 25:33
How to avoid involving too much of your resources,
25:33 → 25:37
of your manpower, of your funds beyond something that isn't
25:37 → 25:40
feasible at the moment for the market?
25:40 → 25:41
So
25:42 → 25:46
one important thing while building an MVP is to really
25:46 → 25:50
focus on those things that are highest priority,
25:50 → 25:53
not very important, but top priority, right, in the project.
25:53 → 25:56
So we need to pick feature or two,
25:56 → 25:58
but it all also depends on the project, right,
25:58 → 26:02
because sometimes it's not so easy and sometimes we are
26:02 → 26:06
even not able to build an MVP because
26:06 → 26:09
it's required to build full product to be competitive in
26:09 → 26:10
the market, right?
26:10 → 26:14
So it's not always like we go strictly
26:14 → 26:18
the path like POC, prototype, then MVP.
26:18 → 26:21
Sometimes we just need to build a product.
26:21 → 26:22
It's how it is. Right?
26:22 → 26:26
But answering your question, so too many times today and I
26:26 → 26:29
made this mistake as I said myself,
26:29 → 26:32
too many times these days we see MVPs release that are
26:32 → 26:36
released to market that they just try to do too much,
26:36 → 26:41
you know, they try to do too much at once and they do it all poorly.
26:41 → 26:45
And the very essential thing I think is that
26:45 → 26:46
the
26:47 → 26:51
purpose of MVP is to release it quick as quickly as possible.
26:51 → 26:55
But by this word quickly,
26:55 → 26:59
I don't mean reduction in time. I don't mean the reduction.
26:59 → 27:04
I mean actually reduction in the feature set and not the quality.
27:04 → 27:05
So
27:06 → 27:08
I don't know if it's answering your question,
27:08 → 27:12
but more or less I think MPP is, know,
27:12 → 27:16
at the first sight it's pretty easy to understand the concept.
27:16 → 27:19
We need to release something quickly, fast,
27:19 → 27:24
and something that we can validate later
27:24 → 27:27
on, finding our product market fit.
27:27 → 27:30
But it's not so easy in real life to just cut the scope
27:30 → 27:33
because the first time founders really have this tendency to
27:33 → 27:35
love the product so much,
27:35 → 27:37
they're obsessed with the product.
27:37 → 27:39
And the second time founders,
27:40 → 27:43
very often, they are focusing on other things like distribution
27:43 → 27:45
and this kind of matters.
27:45 → 27:48
So so, yeah, we need to have it in mind.
27:48 → 27:49
Okay, guys.
27:49 → 27:51
And what do you think
27:52 → 27:56
about the situation that we are actually dealing with every day?
27:56 → 27:59
I mean, we are approached by people who
27:59 → 28:01
are, let's say, specialists in their industries.
28:01 → 28:02
Right?
28:02 → 28:04
Generally, for example,
28:04 → 28:07
bread and butter of a company that we're working for is
28:07 → 28:09
custom software development.
28:09 → 28:13
Now we are approached by representatives of variety of
28:13 → 28:14
industries, right?
28:14 → 28:16
And how a person that is,
28:16 → 28:20
let's say more project oriented, but didn't spend,
28:20 → 28:23
let's say eight or twelve years only in FinTech or EdTech
28:23 → 28:26
or let's say any other industry,
28:26 → 28:30
just one single industry, how such person can potentially
28:30 → 28:34
support building the MVP, eliminating
28:34 → 28:37
unnecessary work features and so on,
28:37 → 28:41
and support decision making process of such a stakeholder.
28:41 → 28:43
So let me take this one.
28:43 → 28:48
So this is something we are working on during the
28:48 → 28:50
project design workshops.
28:50 → 28:53
I'm not a specialist in every single domain that I've
28:53 → 28:56
been working on in terms of design.
28:56 → 29:00
So this is normal I would say.
29:00 → 29:04
However, what we do and what supports us are the tools we have.
29:04 → 29:09
So we try to empathize
29:09 → 29:13
with the users as well as with the clients.
29:13 → 29:17
So one of the tools that is very broadly used by
29:17 → 29:19
us is creating the personas.
29:19 → 29:23
I'm sure everyone heard about this and think it's
29:23 → 29:25
a useful tool.
29:25 → 29:27
I hope so at least.
29:27 → 29:30
So by creating personas,
29:33 → 29:36
we get into end users' shoes.
29:36 → 29:40
So we understand what are the pain points of people who will
29:40 → 29:42
be the end users of
29:43 → 29:44
the solution.
29:44 → 29:47
What we also do and how we assist our
29:47 → 29:51
clients is trying to understand the
29:51 → 29:53
business model as well.
29:53 → 29:54
So
29:55 → 29:57
we don't have to be a specialist in every domain to
29:57 → 30:01
understand that some business models are more risky than
30:01 → 30:05
others, and we know this by experience
30:05 → 30:07
with the previous clients for example,
30:07 → 30:11
or as Wukash's first hand experience
30:11 → 30:14
as well is taken into account.
30:14 → 30:18
So another tool
30:19 → 30:23
that we sometimes are using is in
30:23 → 30:25
shaping the MVP.
30:25 → 30:29
What is important and what is not is, for example,
30:29 → 30:33
creating a matrix for our
30:33 → 30:36
users and comparing the functionalities.
30:36 → 30:38
What I mean by that is
30:39 → 30:43
we select, let's say, the core functionality,
30:43 → 30:48
the one that is crucial to the existence
30:48 → 30:51
of the system and gives the most value.
30:51 → 30:53
So by
30:54 → 30:57
comparing this one functionality with other
30:57 → 31:00
functionalities in terms of business value,
31:00 → 31:02
as well as, for example,
31:02 → 31:05
the complexity of creating it,
31:05 → 31:08
it's so much easier for our clients to make
31:08 → 31:09
the tough decisions.
31:09 → 31:12
So I like this, let's say I like
31:12 → 31:16
this functionality, but it's going to take twice as much
31:16 → 31:21
time as the functionality that is maybe good
31:21 → 31:25
enough for the very first version of the product.
31:25 → 31:27
And just one more thing.
31:28 → 31:31
As I said, we create the personas, right?
31:31 → 31:34
So sometimes it's better to actually
31:34 → 31:39
focus on your either primary persona being
31:39 → 31:42
a group of users that is the most
31:43 → 31:46
numerous, or the most important to you,
31:46 → 31:49
or giving you the most revenue, right?
31:49 → 31:51
So keeping that in mind,
31:52 → 31:56
it's easier to assist in that sort of tough
31:56 → 31:57
decisions.
31:57 → 32:01
And even if you don't know exactly
32:02 → 32:06
every single detail about a domain
32:07 → 32:09
that this project is about.
32:09 → 32:11
Okay.
32:12 → 32:14
Orkaz, anything to add?
32:15 → 32:17
Oh, I've been talking too much.
32:17 → 32:21
Okay, I think we've covered the basics.
32:23 → 32:25
Okay then, and
32:26 → 32:31
I will sorry, I will add one more thing and this is I
32:31 → 32:33
suppose a good piece of advice.
32:33 → 32:36
So we talked previously,
32:37 → 32:41
well, internally that it's great when people come
32:41 → 32:46
to us with a prototype because it gave
32:46 → 32:50
well, they have made a lot of effort for them
32:51 → 32:53
to create something.
32:53 → 32:58
So this is also something that the
32:58 → 33:02
investors are interested in because they understand you
33:02 → 33:05
have made a lot of effort to make this work, right?
33:05 → 33:07
Maybe you haven't developed it yet,
33:07 → 33:11
but still you have spent hours and hours on thinking
33:11 → 33:13
how this would work.
33:13 → 33:15
So this shows your persistence.
33:16 → 33:20
Testing the prototypes or the well,
33:20 → 33:23
your idea is actually a great
33:24 → 33:25
is a great
33:26 → 33:28
opportunity.
33:28 → 33:31
But this piece of advice I told you about.
33:31 → 33:35
So I would encourage everyone to actually maybe test
33:35 → 33:39
this this idea of yours maybe with not your
33:39 → 33:44
closest friends, because the thing is they like you, okay?
33:44 → 33:46
They don't want to disappoint you.
33:46 → 33:49
So if you test something with them,
33:49 → 33:53
I can almost ninety nine percent of cases,
33:53 → 33:56
they will say it's perfect.
33:56 → 34:01
And you want someone who is objective, right?
34:01 → 34:03
Maybe be difficult to,
34:04 → 34:08
let's say, look at your product, look at your design,
34:08 → 34:12
look at your concept in cold blood almost literally.
34:12 → 34:13
Exactly.
34:13 → 34:16
Because, you know, in the future when you develop it,
34:18 → 34:21
this is not just going to be your friends who just,
34:21 → 34:23
you know, say, oh, great job.
34:23 → 34:24
You've done so well.
34:24 → 34:26
It's going to be a lot of users,
34:26 → 34:29
and they might be demanding because if they are paying for
34:29 → 34:31
something, why shouldn't they?
34:31 → 34:35
Right? They They have some expectations.
34:35 → 34:38
So if you, well, test it with more
34:38 → 34:41
realistic, I would say, group of people,
34:41 → 34:44
it also gives you more valuable feedback.
34:45 → 34:48
Okay then. Thank you very much for this.
34:48 → 34:52
Guys, we have a little bit of questions
34:52 → 34:56
and answers section.
34:56 → 34:57
And there is Mr.
34:57 → 34:59
Andriy Bezugli
34:59 → 35:04
asking us about the expected duration of the of the
35:05 → 35:07
design sprint.
35:07 → 35:09
He's also asking about our pricing.
35:09 → 35:13
I would be glad to schedule a call with him and to discuss it further.
35:13 → 35:14
But, Katarzyna,
35:14 → 35:18
if you could tell put a little bit of light on the concept of
35:18 → 35:19
the design screen,
35:19 → 35:23
on the expected duration and everything around it.
35:23 → 35:27
I'm not sure about everything, but
35:27 → 35:28
okay.
35:28 → 35:31
So it usually takes a week.
35:31 → 35:36
And this is like a development of product
35:36 → 35:38
in one week.
35:38 → 35:41
So it's very short, and each day focuses on
35:41 → 35:44
different activity first empathizing with the
35:44 → 35:48
users, understanding what has to be done.
35:48 → 35:51
Then also there is a prototyping phase and
35:51 → 35:55
validating the ideas with the users, right?
35:55 → 35:58
So for example, if you want to
35:59 → 36:02
test the idea with the end users,
36:02 → 36:05
it's actually perfect to
36:06 → 36:09
if we go to the client
36:09 → 36:13
and test it in their natural environment because,
36:13 → 36:17
well, that's how people are going to use the
36:18 → 36:20
software, etc.
36:20 → 36:24
So this is like a whole
36:26 → 36:29
process of creating from idea to
36:29 → 36:33
some testing and feedback in just one week.
36:33 → 36:35
What I can add to this,
36:35 → 36:39
because I have a great experience with design sprints,
36:39 → 36:43
I just love them, and I always recommend founders,
36:43 → 36:46
if you are in this initial stage, idea stage,
36:46 → 36:48
you have this idea, this can be,
36:48 → 36:50
it's worth exploring maybe you think.
36:50 → 36:54
So I always recommend to start with the customer
36:54 → 36:57
development by Steve Blank.
36:57 → 37:01
First initial interviews with customers about the problem,
37:01 → 37:03
leave the solution part for later on,
37:03 → 37:07
and then just kind of stop in the middle after those first
37:07 → 37:10
initial interviews and do the design sprint.
37:10 → 37:11
It's a great exercise.
37:11 → 37:14
It will give you so much insights.
37:14 → 37:16
You have those
37:17 → 37:20
screens or wireframes or even clickable
37:20 → 37:22
prototype after the workshop.
37:22 → 37:26
It depends how you approach this because
37:26 → 37:28
there are many ways, right?
37:28 → 37:31
But totally recommend design sprint and then carrying on
37:31 → 37:33
with the customer development.
37:33 → 37:37
In my opinion, it's a perfect start for every idea
37:38 → 37:40
that you want to turn into a real product.
37:40 → 37:43
Okay. Thank you very much for that.
37:43 → 37:47
Guys, I think absolutely atomic question coming
37:47 → 37:49
from Berota Vytorak.
37:50 → 37:53
Our teammate, we're not hiding that fact,
37:53 → 37:57
she is asking about the eventual necessity of
37:57 → 38:01
going through all three steps that we
38:01 → 38:02
covered today.
38:02 → 38:06
So basically, proof of concept, prototype and MVP.
38:06 → 38:08
Do you think that every project,
38:08 → 38:12
every initiative requires demands basically
38:12 → 38:16
going through all three of those processes?
38:16 → 38:19
No, the simple answer
38:20 → 38:22
is no, of course not.
38:22 → 38:25
It all depends on stage of the product
38:25 → 38:28
development, what you want to achieve,
38:29 → 38:32
the markets, so many different factors.
38:32 → 38:35
But the short answer is really you don't need to go through
38:35 → 38:39
everything POC, then prototype, then MPP.
38:39 → 38:44
Sometimes you even I think you sometimes are not required to
38:44 → 38:45
do any of that.
38:45 → 38:49
You just can build a product if you want. It's possible.
38:49 → 38:52
However, highly unlikely.
38:53 → 38:58
Just one thing to add about the three stages.
38:58 → 39:02
It's not a continuum. We mix them. We mix them a lot.
39:02 → 39:03
So,
39:04 → 39:07
well, for example, maybe we did not highlight it enough,
39:07 → 39:09
but the proof of concept
39:10 → 39:14
idea is mainly used for for example technology or
39:14 → 39:17
solutions that are new, right?
39:17 → 39:21
So if you want to test the limits, test the feasibility,
39:21 → 39:23
then go for proof of concept.
39:23 → 39:26
But if you want a new, I don't know,
39:26 → 39:30
mailing solution, you know that there are like
39:30 → 39:33
thousands of them already existing.
39:33 → 39:36
You don't need to test if it's possible to do it.
39:36 → 39:40
You know it. So the same with prototype.
39:40 → 39:43
We can actually skip this space and use the
39:43 → 39:45
prototyping
39:47 → 39:51
technique while creating the MVP.
39:51 → 39:53
So it's well, no.
39:53 → 39:55
Short answer being still no,
39:55 → 39:59
we don't need all three of them as a continuum.
39:59 → 40:03
Yeah, and what I can add to this is even after, let's say,
40:03 → 40:07
after you launch your MVP, you're already in the market, right?
40:08 → 40:11
You can still have design sprints regarding the new
40:11 → 40:14
features that you want to introduce and show your clients.
40:14 → 40:15
It's not like it's finished.
40:15 → 40:18
It's finished right at this point and you just build something.
40:18 → 40:22
You can use prototyping, can use POC,
40:22 → 40:25
you can use design sprint or other workshops just to try to
40:25 → 40:29
validate every single feature if you want.
40:29 → 40:32
Sure, thank you very much guys.
40:33 → 40:37
I wanted to put a little bit of light on our
40:37 → 40:39
today's conversation.
40:39 → 40:43
First of all, I hope that our audience enjoyed
40:43 → 40:47
or took at least some takeaways from today's session.
40:47 → 40:51
We are not hiding the fact that today's session,
40:51 → 40:56
today LinkedIn Live, Merix Studio Live is a proof of concept.
40:56 → 41:00
Basically, and gentlemen, we are trying out a new way of
41:00 → 41:02
communicating with you, sharing knowledge,
41:02 → 41:05
something that we really, really love to do.
41:05 → 41:09
If you have any ideas in regards to what
41:09 → 41:12
kind of aspects, what kind of topics we could
41:12 → 41:17
potentially cover in upcoming sessions,
41:17 → 41:18
please let us know.
41:18 → 41:21
Currently they are not on regular basis.
41:21 → 41:23
We will be doing them quite ad hoc, but we really,
41:23 → 41:28
really hope that at some point we will be doing them quite frequently.
41:28 → 41:30
So if you have any ideas,
41:30 → 41:32
any questions related to the product design,
41:32 → 41:36
user experience, as well as other aspects of basically
41:36 → 41:38
agile project management,
41:39 → 41:42
service design, software engineering, front end,
41:42 → 41:46
back end, and basically developing mobile as well as
41:46 → 41:50
web products and services, please let us know.
41:50 → 41:52
We would be glad to hear it from you.
41:52 → 41:56
We are happy to cover those questions and the tougher questions,
41:56 → 41:59
more difficult questions are always more attractive and we
41:59 → 42:03
will receive them with gratitude basically.
42:03 → 42:04
Guys,
42:05 → 42:08
thank you very much for your time.
42:08 → 42:12
Thank you very much for sharing this knowledge together with us.
42:13 → 42:17
I hope that we will have a chance to
42:17 → 42:21
see you with you soon, and I hope that our audience,
42:21 → 42:24
you know, enjoy it as much as we did.
42:24 → 42:27
We hope so too and thank you very much.
42:27 → 42:30
Thank you very much guys. Take care.
42:30 → 42:32
Thank you, LinkedIn family. Have a great day.
42:32 → 42:37
US East Coast is probably showing up at the office while
42:37 → 42:39
Europe is looking to the watches,
42:39 → 42:41
thinking about leaving the offices.
42:41 → 42:44
Anyways, have a great day. Thank you. See you soon. Bye.
42:44 → 42:46
See you. Bye.
42:46 → 42:47
Bye bye.


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